I’ve continued to work on the Tillers every day and I should hit Exalted either today or tomorrow (I’m thinking today) and I have 7/10 “Best Friends” so far with one more that might hit there today. Working still on Golden Lotus rep and I finally hit Revered which unlocks the Aspects and Shado-pan dailies.
Lots of stuff I’ve been working on is finally getting somewhere (well, some of them). I finished getting my Order of the Cloud Serpent reputation to exalted and was given my Cloud Serpent (which made me happy). I flew around (on said dragon) and finished up all the Lorewalker “books” locations and got the Exalted achievement there too.
In addition to all of this, I have run the LFR twice. Once (just the first half) on Monday night and then both parts on Tuesday. I think the fights all seem pretty interesting as far as I am concerned. I picked up a new neck piece but otherwise just gold and a couple Sigils for the Black Prince quest. I’m also working on finishing up Dread Wastes as well as working on my Druid here or there.
Thursday, February 13, 2014
Monday, February 10, 2014
The Patch 5.4 Hunter Changes
Patch 5.4 will be landing in your lap very soon (Sept 10 is the announced date.) There are lots of changes, some big, many small. The big change, as you may have heard, is the elimination of Readiness. As with most classes there are quite a few smaller changes. Here’s a rundown of what the patch 5.4 Hunter changes are:
Hunter 5.4 Contents
This page
Looking towards The Patch 5.4 Hunter Changes (Night Elf in Cryptstalker Armor)
Comments on the Hunter Changes
The biggest change is that your Readiness ability is going away (and will be the cause of much QQing.) Gone, dead, etc. It is not being changed or replaced. While this hurts, it’s probably better for game balance and will prevent Hunter teams from instantly blowing away the opposition in PvP. Another hit is your Deterrence now has two charges which is now on a 3 min cooldown. You will also be able to Disengage a bit more often.
Your old standby, Arcane Shot, now does more damage at a higher cost. If you fire it off with your burst cooldowns you will be hitting that much harder. Two shots do the same damage as three did in patch 5.3. This also gives you an extra global cooldown to play with. It works out to a pretty interesting change it you use it right. Hunters who live by just spamming the thing might be unhappy, till they see how hard it hits.
Binding shot was changed from a talent to an ability (for Marksmanship Hunters at level 30) in patch 5.3, but is now a talent again. It takes the place of Silencing Shot and Silencing shot becomes a Markmanship only ability. So Beastmastery and Survival will no longer be able to use this ability. In its place all Hunters now get an interrupt, Counter Shot, learned at level 22.
Murder of Crows (level 75 talent) was nicely buffed, which makes it definitely worth considering for Survival and Marksmanship. It’s definitely competitive with Blink Strike, the old favorite.
Narrow escape was changed a bit, the webs can now be dispelled as they’re a “nature spell” rather than a physical effect. This will have some effect in PvP, but isn’t a big thing.
Aspect of the Iron Hawk reduces less damage, but Spirit Bond heals more.
Has your pet been feeling a little too dead, recently? Glyph of Mending has been buffed to twice the healing as before.
Hunters in PvP
Even with the various changes, such as the elimination of readiness, Hunters are still strong in PvP. Beastmastery won’t be able to just unload a lot of upfront damage and it won’t be the primary “go to” spec any more (at least until they change something else) and this allows all three specs to be useful and viable. That’s a plus. (There’s lots more on general Hunter PvP at Skill-Capped.)
As noted above your Deterrence has more flexibility in use, Your Arc. shot does more damage, and all Hunters have an interrupt. While your Hunter’s Mark only lasts 20 seconds on players (still 30 on non-players) it’s still enough.
Stampede no longer has its damage reduced outside of Arenas and the Battlegrounds. It will do full damage in any World PvP.
All in all you’re still a great PvP class.
Hunters in PvE
Arcane Shot is now harder hitting and will be less spammy, Deterrence is more flexible, for those times when you really need it again. Explosive Trap was nerfed. Each spec has at least one attack that was nicely buffed.
Stampede no longer has its damage reduced outside of Arenas and the Battlegrounds. This is a pretty big buff if you use Stampede in PvE. A Murder of Crows was also nicely buffed. So you lose Readiness and do more damage otherwise. Now, instead of blowing everything in a massive burst every 5 minutes you will be doing more consistent damage.
Hunter 5.4 Contents
This page
Looking towards The Patch 5.4 Hunter Changes (Night Elf in Cryptstalker Armor)
Comments on the Hunter Changes
The biggest change is that your Readiness ability is going away (and will be the cause of much QQing.) Gone, dead, etc. It is not being changed or replaced. While this hurts, it’s probably better for game balance and will prevent Hunter teams from instantly blowing away the opposition in PvP. Another hit is your Deterrence now has two charges which is now on a 3 min cooldown. You will also be able to Disengage a bit more often.
Your old standby, Arcane Shot, now does more damage at a higher cost. If you fire it off with your burst cooldowns you will be hitting that much harder. Two shots do the same damage as three did in patch 5.3. This also gives you an extra global cooldown to play with. It works out to a pretty interesting change it you use it right. Hunters who live by just spamming the thing might be unhappy, till they see how hard it hits.
Binding shot was changed from a talent to an ability (for Marksmanship Hunters at level 30) in patch 5.3, but is now a talent again. It takes the place of Silencing Shot and Silencing shot becomes a Markmanship only ability. So Beastmastery and Survival will no longer be able to use this ability. In its place all Hunters now get an interrupt, Counter Shot, learned at level 22.
Murder of Crows (level 75 talent) was nicely buffed, which makes it definitely worth considering for Survival and Marksmanship. It’s definitely competitive with Blink Strike, the old favorite.
Narrow escape was changed a bit, the webs can now be dispelled as they’re a “nature spell” rather than a physical effect. This will have some effect in PvP, but isn’t a big thing.
Aspect of the Iron Hawk reduces less damage, but Spirit Bond heals more.
Has your pet been feeling a little too dead, recently? Glyph of Mending has been buffed to twice the healing as before.
Hunters in PvP
Even with the various changes, such as the elimination of readiness, Hunters are still strong in PvP. Beastmastery won’t be able to just unload a lot of upfront damage and it won’t be the primary “go to” spec any more (at least until they change something else) and this allows all three specs to be useful and viable. That’s a plus. (There’s lots more on general Hunter PvP at Skill-Capped.)
As noted above your Deterrence has more flexibility in use, Your Arc. shot does more damage, and all Hunters have an interrupt. While your Hunter’s Mark only lasts 20 seconds on players (still 30 on non-players) it’s still enough.
Stampede no longer has its damage reduced outside of Arenas and the Battlegrounds. It will do full damage in any World PvP.
All in all you’re still a great PvP class.
Hunters in PvE
Arcane Shot is now harder hitting and will be less spammy, Deterrence is more flexible, for those times when you really need it again. Explosive Trap was nerfed. Each spec has at least one attack that was nicely buffed.
Stampede no longer has its damage reduced outside of Arenas and the Battlegrounds. This is a pretty big buff if you use Stampede in PvE. A Murder of Crows was also nicely buffed. So you lose Readiness and do more damage otherwise. Now, instead of blowing everything in a massive burst every 5 minutes you will be doing more consistent damage.
uswowgold-How to do Damage as a Frost Mage in PvP
The Frost Mage has been the Mage PvP Spec for some time now. With proper use of your abilities you can throw out a lot of damage. Changes that came in patch 5.4 made your pet more valuable and changed your Mastery. Your pet’s freezes and your Frostbolt slows give you added PvP utility over that of Fire or Arcane.
See below for your attacks, cooldowns, and how to put it all together for maximum damage.
Stats for the Lethal Frost Mage
Spell hit at 6% > Int > Haste > Crit > Mastery > Resilience & PvP Power
See our Frost Mage PvP guide for details on gems, enchants, etc.
Haste is your #1 stat as it reduces the cast times of your spells and makes for faster Living Bomb ticks. You get faster polymorphs, faster CCs, faster globals.
See below for your attacks, cooldowns, and how to put it all together for maximum damage.
Stats for the Lethal Frost Mage
Spell hit at 6% > Int > Haste > Crit > Mastery > Resilience & PvP Power
See our Frost Mage PvP guide for details on gems, enchants, etc.
Haste is your #1 stat as it reduces the cast times of your spells and makes for faster Living Bomb ticks. You get faster polymorphs, faster CCs, faster globals.
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